The guide, following the instructions from the mod page, tells us to also grab the FalloutNV mod: HK G3SG1, which provides some additional meshes, textures and sounds.
I'm going through the guide again and I've come to the part of the install wher we install the Millenia Assaultrifle Replacers RH WMK Patch and I just don't see what the necessity is with these steps.
Part of the problem with the STEP guide formatting is that there isn't any difference in the formatted guide between the third and fourth set of topic levels, which makes it harder to show some of the intended overall differences. Any suggestions? I suppose a matrix could be created showing what is compatible with what, but it's very hard to format this with STEP guide formatting.
#Fallout 4 weapon replacer mod how to
I was never sure how to organize the weapon mods in way that clearly showed the differences between the different groups of mods, especially since many of them are incompatible (e.g., installing the main set of Millenia mods means that most of the vanilla replacers can't be used). The later set of Millenia mods unfortunately don't support either WMK or RH_Ironsights, and they aren't balanced for FWE without the Ghostwise mod. The AK-7 mod is in this section only because it is needed for use with the Millenia Assaultrifle Replacers RH WMK Patch mod. Millenia's mods are intentionally put in two sections the headings should have explanations of this but they are currently incomplete and will be fixed The first set of these mods includes two mods using Millenia textures for vanilla replacers compatible with WMK, RH_Ironsights, or both (unlike the Millenia mods in the later subsection which aren't compatible with either). I'm assuming this is just a bit of an editing mistake since I see no reason to break up 'Millenia's' into 2 sections. In the "Weapons" section we have 3 mods included in 'Millenia's', then a few from 'Zealotlee' and then we're back into 'Millenia's'. I'll tack this little observation to this thread.